-Level Design
- Environment Art
-Lighting
-Scripting/Blueprinting
-VFX
-Technical Animation
My roles on the project were environment art, lighting, VFX, technical animation, level design/art, scripting as well as prototyping out a system that tied the AI to the player's progression. Natural assets from Megascans and MAWI.
Cabin model and assorted props by Sherif Habashi and Tanner Ellison
This was another VR R&D project. We were testing out AI companion and some locomotion paradigms for VR.