HBO GO - Daydream

HBO GO - Daydream

-Lighting and Materials
-Octane Render pipeline setup for me and my team
-Outsource asset ingestion
Our team was asked to produce stereo cube maps for a VR theater experience for HBO GO on the Google Daydream.
All the scenes were rendered in Octane.
I worked on lighting and materials. I did volumetrics from Houdini for one of the theaters too.
Other artists include Sherif Habashi, Tanner Ellison, Jason Holt with outsourced art from Virtuos and Volta