-Procedural Forest Generator built in Houdini and UE4
This was a self-directed R&D initiative aimed at proving out procedural pipelines and their efficacy at large scale iteration.
In less than 15 minutes I can generate a 1km piece of terrain and place trees on it with small shrubs in a natural way.
Built in Houdini and implimented into UE4 via Houdini Engine. Assets from MAWI Conifer Forest Pack.