-Houdini and Substance Designer procedural asset generation
WIP pipeline for procedurally generated rock forms. Houdini geo and uv's are a tweaked version of Procedural Rock Butte - Houdini Tutorial - Part 01 by Hugo Beyer https://gumroad.com/hugobeyer . The texture is generated by a Substance I made. It is applied and textures are baked for each new rock in Substance Painter. The UE4 material layers on dust depending on normal direction and ambient occlusion.