Microsoft 2023-2024

Microsoft contracted me to help Stoic Studio ship their latest title, Towerborne.
I was embedded with the tech art team and helped develop workflows for stylized prop destruction, UI VFX (Coherent CSS), and HDR mastering. My role also involved providing general bug support in Unreal Engine 5 and addressing visual bugs to ensure we hit early access as polished as possible. I explain each area of work in the gallery below.