At Microsoft, I held various roles, starting as an Unreal Engine 3 (UDK) specialist and eventually shipping titles as a publishing art director. I contributed to the launch of Kinect and Xbox One, working on several standout titles. My role allowed me to combine my passion for art with technical problem-solving, adapting to the needs of each project. I worked across multiple engines, including Crytek, Unreal, Unity, and proprietary engines.